Update: The event has ended. Thanks to everyone that joined us, whether you were playing, watching the live stream, chatting or just dropping by to enter the sweepstakes.

How about a little Undead Nightmare for Friday the 13th? 

Get Triple XP all weekend in Red Dead Redemption: Game of the Year Edition and enter for your chance to win two custom PlayStation 3 controllers in the Social Club multiplayer event on PSN.

It all begins Friday January 13th with the multiplayer event from 4-7PM Eastern when we’ll be posse’ing up in-game, broadcasting live with a video stream and chatting on the multiplayer events page. Any version of Red Dead or Undead Nightmare is compatible with Game of the Year Edition multiplayer – so even if you don’t have the Game of the Year Edition release, you can join us to play in any of the applicable modes on PSN. Triple XP will be active for both PSN and Xbox LIVE all weekend.

Our quality custom controllers are painted by hand with several coats and then finished to shine.

If you want to know where, how and when to enter the sweepstakes, it’s simple. During the event on January 13th, head to the multiplayer events page between 3:00 and 8:00 Eastern US time. Under ’Sweepstakes Entry’ at the bottom of that page, you can enter your details for a chance to win the two specially customized Red Dead Redemption PlayStation 3 controllers you see above. Once you enter, you’ll also have the chance to win one of 20 runner-up Rockstar prize packs that includes an official t-shirt, deck of Red Dead playing cards and assorted stickers.

OFFICIAL ROCKSTAR PSN IDs

  • RedDeadDev3
  • RedDeadDev4
  • RedDeadDev5
  • RedDeadDev6 
HOW TO FIND US
Start multiplayer from the main menu, choosing ‘Normal’ from the list of difficulties. This will place you into a Free Roam lobby. It’s best to invite at least one friend and form a posse, but this is not required. Then enter the game mode being discussed by "SocialClub" in the chat.

HOW DOES FREE ROAM WORK?
Free Roam is the hub of your online experience. Supporting up to 16 players, Free Roam allows you to explore with your friends and enemies, take out the gangs of outlaws or launch into more structured gameplay using the markers placed around the world. We’ll be forming posses and then heading into several game modes during the event.

FORMING A POSSE
To start the game, invite your friends, form a posse and find Rockstar, follow these steps:

  1. From the main menu, press ‘Start’ and then enter ‘Online Multiplayer’ by pressing the ‘Square’ button, and choose ‘Normal’.
  2. Once in a Free Roam lobby, press the ‘Select’ button to open the in-game multiplayer menu.
  3. Press the ‘R1′ button and then the ‘Triangle’ button to ‘Show Friends’. Invite at least one friend into your posse using the ‘X’ button.
  4. Once your friends are in the game, press the ‘Triangle’ button again to return to the ‘Players’ menu and select them with the ‘X’ button to ‘Propose New Posse’ or ‘Send Posse Invite’.
  5. Once you and your friends are ready to go, start up the game mode we’re currently playing. We’ll announce modes in the chat.

Future events include some Grand Theft Auto IV & Episodes from Liberty City for PC and Xbox LIVE, and a Red Dead event for Xbox LIVE. See the events calendar for full details.

If you want more chances to play with Rockstar, and lots more Triple XP for Red Dead, follow us on our Twitter and Facebook pages. We usually hop on once or twice a week and play our games, so grab your controller or keyboard and mouse and join in…

Previously:
Recap with Screens and Fan Video from the Red Dead Redemption Official Social Club Multiplayer Event on Xbox LIVE (December 15)
Recap with Fan Videos and Screens from the GTAIV & Episodes from Liberty City Official Social Club Multiplayer Event on PC (December 2)
Recap & Screens from the Red Dead Redemption: Game of the Year Edition Official Social Club Multiplayer Event on PSN (November 18)

Rockstar Games News Wire

The Killer (1989; Dir. John Woo)

"He looks determined without being ruthless. Something heroic in his manner. There’s a courage about him, doesn’t look like a killer. Comes across so calm…"

So describes Hong Kong detective Li to a police sketch artist the mysterious lone assassin he finds himself fascinated with…

While Film Noir and particularly NYC-set detective films are often pointed to as being a key influence on the heritage of the Max Payne franchise, many forget that the touchstones that inspired the series are a bit more international than that – especially the canon of over-the-top Hong Kong shoot-em-ups as pioneered in the 1980s by directors like John Woo and Ringo Lam. Of those, “The Killer” is perhaps the best – with its stylized, over-the-top, slow-motion sequences of balletic gunplay; its melodramatic touches that underscore the action (white doves, mystic sounding vibraphones, candle-lit churches); and the role of the talented yet conscienced killer, played by Chow Yun-fat in one of his many collaborations with Mr. Woo before they both became Hollywood names.

“The Killer” tells the tale of professional assassin, Ah Jong – with no super powers, no sixth senses – but just an almost preternatural ability to sense, react and respond to impending danger in a split-second with razor sharp reflexes and deadly accuracy with a gun of any kind. Just as quick to dispatch a hit with cold-blooded precision as he is to risk his own life and limb to protect an innocent caught in a crossfire – the brooding and conflicted Ah Jong struggles with his own conscience and with issues of guilt and loyalty in his relationships with the detective who hunts him, the longtime friend and business associate who contracts him, and the sweet lounge singer he cares for. All that said, action film aficionados will probably delight most in those insane slo-mo bullet-riddled shootouts from start to finish.

NB – Rap fans will get an extra kick of out of this one, recognizing many scenes (from the English-dubbed version) as being sampled liberally on the 1995 classic album, Only Built for Cuban Linx… by Raekwon the Chef of the Wu-Tang Clan.
 

Rockstar Games News Wire

The Killer (1989; Dir. John Woo)

"He looks determined without being ruthless. Something heroic in his manner. There’s a courage about him, doesn’t look like a killer. Comes across so calm…"

So describes Hong Kong detective Li to a police sketch artist the mysterious lone assassin he finds himself fascinated with…

While Film Noir and particularly NYC-set detective films are often pointed to as being a key influence on the heritage of the Max Payne franchise, many forget that the touchstones that inspired the series are a bit more international than that – especially the canon of over-the-top Hong Kong shoot-em-ups as pioneered in the 1980s by directors like John Woo and Ringo Lam. Of those, “The Killer” is perhaps the best – with its stylized, over-the-top, slow-motion sequences of balletic gunplay; its melodramatic touches that underscore the action (white doves, mystic sounding vibraphones, candle-lit churches); and the role of the talented yet conscienced killer, played by Chow Yun-fat in one of his many collaborations with Mr. Woo before they both became Hollywood names.

“The Killer” tells the tale of professional assassin, Ah Jong – with no super powers, no sixth senses – but just an almost preternatural ability to sense, react and respond to impending danger in a split-second with razor sharp reflexes and deadly accuracy with a gun of any kind. Just as quick to dispatch a hit with cold-blooded precision as he is to risk his own life and limb to protect an innocent caught in a crossfire – the brooding and conflicted Ah Jong struggles with his own conscience and with issues of guilt and loyalty in his relationships with the detective who hunts him, the longtime friend and business associate who contracts him, and the sweet lounge singer he cares for. All that said, action film aficionados will probably delight most in those insane slo-mo bullet-riddled shootouts from start to finish.

NB – Rap fans will get an extra kick of out of this one, recognizing many scenes (from the English-dubbed version) as being sampled liberally on the 1995 classic album, Only Built for Cuban Linx… by Raekwon the Chef of the Wu-Tang Clan.
 

Rockstar Games News Wire

Thanks to everyone that teamed up with us to send the 2011 calendar of Social Club Multiplayer Events out with a proverbial Repeater Carbine bang last month on December 15th with the year’s final Red Dead Redemption Social Club event on Xbox LIVE.

A hearty salute to all who played – including our special guests from Red Dead fansite brigade, the crowd in the chat, people away from their consoles watching the live stream and even those that stopped by just to enter the sweepstakes for the chance to win the two limited-edition Red Dead Redemption custom Xbox 360 controllers that ultimately went to longtime Social Club member Cdn_Hey_You (runners-up who received t-shirt and sticker Rockstar Prize Packs include WolfRogers, MooSully, vix9er, sootymike, Daemon_Gildas, PlanetLunt, Ivansteel, RustyBucket7603, DJW89., mukk77, EvilHomer1, RedDedHead, Chardd and others).

Special shout to the guys from @iRedDead, @RDRvision and the team at RedDead-Series.com, who put together this epic 10-minute compilation video of action from the event:

Excellent work, guys. If anyone else has footage to share, be sure to let us all know below in the comments. Here’s a few of our own highlight screens as well:

We look forward to kicking off the first 2012 calendar of multiplayer events in the New Year next week on Friday, January 13th with an evening of Red Dead Redemption: Game of the Year Edition from 4-7PM Eastern on PSN. Look for Rockstar player IDs, sweepstakes details and info on how to get in on a game with us a day or so before it begins.

Read on for a roll call of everyone that participated (shout at us in the comments if you think someone is missing), and make sure you’re following on Twitter and Facebook to get the first word on any spontaneous Red Dead Triple XP sessions as well as other impromptu multiplayer gaming with your pals at Rockstar…

1337Pilot
1800-Tequila
32groove
Aadrian1234
Ace-Gent
AdepT SanDiego
ADX SCARLETT
AFMM2012
Age Doo
ahetFIN
alessioseries
ALPHAxQxUPxBAD
Antenas
ARoscoe
Azueira747
Badge_1247
BAD MAN MAYO
BecomingThe god
BIGBUDS_ROCKSTAR
BigFlopsie
BIG_CASEY
bikinisntchmnstr
bl00d ey3s
Bonney2778
Bountykiler
bpunisher89
braiandy123
Brendan529
BUGEYE02
BugGuysSteve
Ca___Fe
CDTOE-1809
ChelseaGrinxD
ChicagoEnigma
chimalpopoca
Chocoflo
Christobell46
cigarnut81
CiTiZ3NxSOLDiER
cooldog30123
cool_alex10
CorgiJulien
Cracotte146
CSIXTY
CtrlChris
cuzzythewolf
Cyanpratellhotel
DaJudgeinator
DarkSLyde611458
DeafMetal
deidara578
Dempsey745
desmondo12
di0nislaw
DippyDog505
DopeyLori
DruggieFresh
dwnsmk
emgmobaveli
Emjeadea
emmi18176860
Endless Blues
epsilonprogram
EvilBABIEGIRL323
Faffeo
Falconeer10
fatihPAIN
FeelThePayne
ferguson99
Flanagunn
Fnpwnage
FugetSudo_Jr
gamermomma
gamla pengar
Geethika
GerryJesterhead
glitchfxxx
GM-Shenmue
GolfPro72
Grand-Big-Smoke
GrandTheftCal
Griffon Rouge
GTAIV_King
GTAMASTER_08
gtaveeb
Gundawindy
GUSSI111
GVRafioso1
HaphazardTiger9
HapperTriggy
hdavid3
Heat_Meiser
HowardThomson
Hurrican3Ducc60
ICYU_Ram_Peters
III Anunaki III
iknowyounot88
InsectOverlords
Intcble
IWIHooligan
jackthepro
Jaz1041
jazztown
jd1060
JDScruffaDuff
Joe_Grizzly
Johnny27243
JST-987
JST987
KaisaWilhelm
Kamren23
Katzeh
killerjuggalo
killerneo022
King_Vonis
KUSHMANJB1020
LegiteTiger
LIL_REAL_BRO
LIMP BIZKIT16
LocCrash
lola3006
louis1993
LsTAntraxX435
LucentEduardoBR
LuisLasVegas
Lukinhas Ferah
LunarHippo853
mapeoples
Marney-1
mastermarki
Mateus32
metetededoctor
Misandope
MM KillerKlown
MoirIV
MrLuquinhas
mrrockstar56
MuhammadAli76
Muskett93
MUTANT AP3
myju
N1KOplayground
N3X x System
ncbound89
NECROPOLIS 97
NerdxBomb
NiallDavids
nikobellic1259
Noru112
nosugreF97
oh Never
OLICKHERY22
OPORATOR1911
OverTheUnder93
P48Thunder
PauloxSPx
Pistol_Paul
Portahanch
pottsy76
Psyware
PUPPY PUNTER4
Raikove
RamzKilla
RedDedHead
Risitascongafas
risky92509
Rocker_Guille
RockstarInformer
rolyonekenobi
Rportillo10
RustyBucket7603
saitins
scareface1970
scare_face
scarlettnscott
Schloxbox
Serklon23
Sethelz
SillyBoyWill
slamit37
slaya99
SLIPSTRE4M
Smokerface25
smokeup_michelle
SolidAlpha
Spaghe88
Speedophile2000
spikebot123
spiker5454
SplayFever057
SRG xXMurderzXx
sserschens
star wars kid 9
StaytrueOldskoo
stevenson27
streetheart
tacticalseth01
TheCloven
TheIvaneh
thejiveman
TheLoser96
THE M4D J0K3R
therealtreefitty
theskyisdrunk
The_Deej
TinyProGunner
tmw214
torpedo36
True x HEADSH0T
Turismo Shepard
TWoods_826
UnbeatenPlain
V0LC0M ST0NED69
VaroSpain
vince_42069
viskaz
WAR_300_SPARTAN
WHISKEY DIKK151
Whiteguyhops
Whitlock91
WolfRogers
xAllBAllSx
XeOn_24
xFLA Prodigy
xPl4y3rx0n3x
X R3L3NTL3SS XD
XxBiGDoGxX12
XXmAsTeRsHaKe
XxSagegunnerxX
XxSpirit36xX
XxStArShOcKXx
YakFace
YeahBoy14
Young_Ced
zakk917
zellraiden
zigabite
zNBKzSONORENSEz
Zombielovers69

Previously:
Recap with Fan Videos and Screens from the GTAIV & Episodes from Liberty City Official Social Club Multiplayer Event on PC (December 2)
Recap & Screens from the Red Dead Redemption: Game of the Year Edition Official Social Club Multiplayer Event on PSN (November 18)
Recap & Screens from the Red Dead Redemption: Game of the Year Edition Official Social Club Multiplayer Event on Xbox LIVE (November 3)

Rockstar Games News Wire

Presenting the conclusion of our two-part series answering your questions about Grand Theft Auto III – in honor of the game’s 10-Year Anniversary and the Edition for mobile devices that was released last month. Part one delved into questions about Claude and other characters from the game – today’s part two covers many of the long-standing rumors, mysteries and myths about Grand Theft Auto III – and also features a few behind-the-scenes images being released for the first time. Thanks to all GTA fans for submitting these great inquiries – and enjoy!


A glimpse of some never-before-seen work in progress logos, cover art and other visual concepts explored early on during the making of Grand Theft Auto III.

VBProject
Did you cut off any missions or stuff after 9/11?


gtaencyclopedia (via Twitter)
How different would be #GTAIII if 9/11 wouldn’t have happened?
Rockstar says:
About 1% different. We removed only one mission that referenced terrorists and changed a few other cosmetic details – car details, a couple of ped comments, lines of radio dialogue etc – the game came out a very short time later. The biggest change was the US packaging which remixed the previous packaging into what became our signature style – because the previous packaging [which was released as the cover of the game in Europe] was, we felt, too raw after 9/11. All of the more extreme rumours are amusing but impossible to have been achieved in such a short period of time.

CrazyNiko187
Any chance of releasing GTA3 with all the stuff that was removed due to 9/11?
Rockstar says:
No. As above, it really was not very much stuff – just one mission and other than that some superficial and cosmetic details.

Magic_Al
The game was released only 41 days after 9/11. It’s known that last-minute changes were made to game content because of the traumatic emotional situation at the time. Some are known, such as police vehicles being changed to not look like NYPD, but rumors of bigger changes won’t completely go away. Such as: there were school buses and children in Liberty City that were removed, Liberty City had twin towers that were changed into a construction site, and Donald Love was killed by airplane hitting his building and this was edited out so he just disappears. Big changes seem unlikely to do in 41 days considering Rockstar New York was literally in a war zone and there had to be time to test and physically ship the game. Once and for all, can you list everything that was changed after 9/11 and debunk the most ridiculous rumors about this situation?
Rockstar says:
As far as we can remember, the list of changes is covered above – the other stuff is nonsense.

tytiyuiyitytiy
Is the location in the beginning where the bank robbery takes place supposed to be a part of Liberty City? Or is it supposed the be another town?
Rockstar says:
Yes – it is meant to be part of Liberty City.

bcinvestor1
Is the name of the Island taken out of the game named "Jakota Island," referred to in the game as "Ghost Town?"
Rockstar says:
We didn’t take an island out of the game. There were only ever the three. We think what people refer to as “ghost town” is just the small area of a city we built for the bank heist scene at the very start of the game. It never had a name, but we wanted it to be somewhere separate from the liberty map and so we built these few streets floating in space and assumed no one would ever find them.  We noticed someone built a bridge mod so you can actually drive there now – amazing…

Blazinbash
Was the Dodo ever supposed to stay in flight? don’t get me wrong my friends and I spent many fun hours trying to see who could fly the longest, in a plane with clipped wings before crashing into the sea.


CrazyNiko187
Was the Dodo intended to be a actual plane, or was its wingspan reduced because of 9/11? (I know it can be flown with practice)


Christobell46
How come the Dodo plane in GTA3 can’t fly?
Rockstar says:
Because we were making a driving and shooting game – even that, as a combination of core gameplay elements, was very, very radical at the time. The Dodo was never meant to be flown very much at all, and it certainly wasn’t grounded as a result of 9/11 – it was just a fun thing that people then went crazy with when they figured out various bugs that let them fly it!

BenDeR.
The tunnels in Shoreside Vale, so much speculation has been made about them. They seem to be closed 24/7 due to construction work. Were they originally supposed to lead somewhere or are the workers just too lazy to finish the work, ha!


Vortex94
Also why was the tunnel to upstate blocked in the Shoreside Vale island?


CrazyNiko187
The tunnel in Shoreside Vale, was it just for looks?
Rockstar says:
There was never meant to be anything on the other end of the tunnel, we were just playing with ways to make the world feel like it continues past the physical boundary. It’s something that we’ve been pushing in all sorts of ways ever since, making the world you experience as a player feel like it’s part of something bigger. This tunnel was one of our first little baby steps in that direction. 

WolfRogers
Hidden away on the PC version of Grand Theft Auto III are menus and listings for Multiplayer, what was supposed to be planned for Grand Theft Auto III and at what point was it removed?
Rockstar says:
We played around with the idea of multiplayer back then but never got very far with it. At the time, we decided to make Vice City instead of dedicating a big team to multiplayer, as we did not feel it would ever really be good enough. When we finally made a multiplayer game, we wanted it to rival the fun and experience of single player, and this was something not possible until much later.

tytiyuiyitytiy
Who wrote the "My mother’s my sister" pedestrian dialogue line?


jesse45
How does "My Mother is my Sister" work?
Rockstar says:
Ha – to be honest, we are not sure – we all work together on this stuff – and we supposed too many of us just find rural inbreeding amusing.

OrIGInalPyRO
Where did the ‘squish’ noise that played when you ran over a pedestrian come from? That always made me laugh.
Rockstar says:
The pedestrian squishing sound was made up from a combination of squelchy sounds that Rockstar North Audio Designer, Allan Walker recorded live (Rockstar North Lead Music Producer, Craig Conner seems to recall crushing fruit and raw chicken in a vocal booth…) and then they added a few more layers from our SFX library.

Left: An early screenshot shows the bus that was removed and a more cartoony style for the Claude character. Right: A screenshot from the final PlayStation 2 release in 2001.

Bruciesautos
Why were the graphics in very early screenshots cartoonish?
Rockstar says:
Before we properly got started on building the game we tried out a few different looks. Some of these were released during development. We toyed with a very cartoony style but pulled it back quite a lot.

cannoman5
Is it true that the Ammu-Nation clerk’s appearance and voice was Dan Houser?
Rockstar says:
No, not true. However it does look (but not sound) like a relative of his.

Luc de Mooij (via Facebook)
How is the cannoli at Marco’s Bistro?
Rockstar says:
Horrible! Stale as hell.

Jamie Press (via Facebook)
What’s the script like for all GTA games?? How long do they roughly last and how are they formatted? also would you ever consider releasing a script from a GTA game?? Thks :) Can’t wait for GTAV!
Rockstar says:
They are long. Very long. And they only seem to get bigger with each subsequent Grand Theft Auto production. Check out the image set below which shows a picture of the GTA3 script alongside the GTAIV script for some sense of what we mean.

Left: The original story and mission scripts from Grand Theft Auto III. Right: Seven years later – a glimpse of the voluminous Grand Theft Auto IV script.

Previously:
Grand Theft Auto III: Your Questions Answered – Part One (Claude, Darkel & Ray)
Rockstar Games News Wire

Now that the calendar’s officially turned to 2012 here’s a fresh trio of new screens from Max Payne 3 to kick off the barrage of new info and media on the game that we’ve got in store for you over the coming weeks and months. 

Check ‘em out below and in full HD at the Max Payne 3 splash page – and look much more Payne throughout January – including the launch of the game’s official website and an all-new Design & Technology Series video coming soon!

Max tears a path of destruction through a Comando Sombra hideout.

On the chase deep within Sao Paulo and, as always, dressed to kill.

Max waits for the perfect moment to take down a member of the Cracha Preto

Previously:
Latest Original Max Payne 3 Artwork Now Available for Download
Your Likeness as a Max Payne 3 Multiplayer Character
Max Payne 3 Multiplayer Revealed in IGN’s Exclusive Preview
High-Powered Firepower: A Max Payne 3 Weapons Screenshots Gallery

Rockstar Games News Wire

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